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Devlog
Dev Log 3 - Jeremiah Hughes
February 11, 2026
by
jerehugh
Final Theme Since the start of the semester our team spent a certain amount of time deciding which theme would really showcase our transformation and make this clear to players. As a team we chose to...
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Dev Log 3 - Nathan Tatti
February 11, 2026
by
tattin
Final Theme Adjustment Over the first 3 or 4 weeks, our team couldn't conclude which theme to pursue to drive a solid transformation in our players. After many back-and-forths with new ideas, we final...
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Dev Log 3 - Jeff Tao
February 10, 2026
by
taoje
Redoing Theme : Under the professor’s suggestion, our team once again realized that our game could not truly provide players with a clear transformation. Although the idea of a dog searching for its...
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Dev Log 2 - Nathan Tatti
January 21, 2026
by
tattin
Theme Swap Our initial idea was to create an experience that would shock the players playing as a cow butcher; however, our team decided it would be best to forget that idea and come up with a new one...
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Dev Log 2 - Jeremiah Hughes
January 21, 2026
by
jerehugh
Our Initial Idea: Our initial idea was to create a 3D side scrolling game where you control a mechanical and experimented on rat. In this game, you would have three stages where you progressively get...
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Dev Log 2 - Jeff Tao
January 20, 2026
by
taoje
#Game Design, #Devlog
Redo The Theme After the break, we kept changing our gameplay. From the initial dismemberment of cows, to using a modified rat to struggle (a physics engine game similar to Manual Samuel) to escape a...
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Dev Log 1 - Jeff Tao
November 10, 2025
by
taoje
#Game Design, #Devlog, #Prototype
Theme The game we are making is “The Final Cut” a 3D first-person psychological horror game. It tells the story of a psychopathic butcher who, due to animal cruelty, suffers a mental breakdown and...
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Dev Log 1 - Jeremiah Hughes
November 10, 2025
by
jerehugh
#Game Design, #Prototype, #Dev Log
Project Overview: My team and I are tasked to make a Animal Rights game, you play as a disturbed worker in an abstract slaughterhouse. Your character lacks empathy for animals, but the game is designe...
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Dev Log 1 - Nathan Tatti
November 10, 2025
by
tattin
#game design, #prototyping
Physical Interaction Design Prototype Project Overview My team and I are creating an animal rights game where you play as an individual in a remote slaughterhouse. The goal is to make players feel the...
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